Monday, October 4, 2010

Top 10 Reasons Why Halo: Reach Sucks (#10)

10. Armor Abilities

When I say "Armor Abilities," I do not mean all armor abilities in the game, just particular ones.  To say a few: armor lock, camouflage, and hologram.  These armor abilities just really get on my nerves seeing as how overpowered they seem to be while underpowered at the same time.

Armor Lock

This armor ability is probably the most annoying thing that Bungie could've added into Halo multiplayer.  I don't know why but for some reason it seems like the only people who ever use armor lock are the extremely lucky people and the noobs.  When I say very lucky people use it I mean that it seems like every time they use armor lock there is a teammate right beside them to finish me off.  There have been countless times where I will see someone including myself in a DMR or magnum battle and once the enemy hits no shield they put down their armor lock.  The worst part of this is that even in multi team there seems to be the armor locker's teammate standing around a corner just ready to finish me off.  Another thing that annoys me about armor lock is the fact that even when somebody comes out of it while I'm still alive they seem to be invincible for the next 0.4 seconds which gives them a decent advantage over me seeing as how I am at the time a one shot kill.  The situation that usually occurs when I ever use armor lock is as follows:

*DMR battle*

*Thinks: "Uh oh I think I might lose this battle"*

*Goes into armor lock for as long as possible hoping a teammate might come*

*Comes out of armor lock*

*Dies instantly*

That is one thing that I don't understand.  I mean is there like a beacon on all of the teammates' screens when there is someone in armor lock who needs help or something?  Because there certainly isn't one on mine because I never receive help while in armor lock.

Active Camo

This armor ability doesn't annoy me as much as others but it easily gets on my nerves because it seems unfair and overpowered.  Active camo used to be something that would be fairly hard to acquire in all past Halo games (except Halo 1 because it respawned every like 10 seconds) but now people are able to spawn with the camoflage ready to use at any time.  I don't know about anyone else but doesn't that seem a little bit, oh, I don't know, UNFAIR? 

Camo is still decently hard to see regardless of whether or not they are moving or not but still.  I think Bungie originally put in the automatic radar jammer in to weaken the ability of the active camo (although I'm not entirely sure) but it seems like the radar jammer affects the opponents more than the person in camo.  Sure your opponent knows you're close by, but they can't see you so that doesn't help and it also makes it almost impossible for the opponent to identify where you are on the radar as well.  For all they know you could be right beside them or you could be two rooms away.  Another thing that the active camo does is take away your sound ability once somebody in active camo shoots or injures you.  Although this doesn't really affect how you play very much it can be extremely distracting to all of a sudden lose your sound and divert most of your attention to wondering why you can't here anything than to the enemy themself.

Hologram

Last and certainly least as well is hologram.  This one bugs me the least out of all of the armor abilities that piss me off but it is still a minor annoyance.  In a way I'm being a little bit of a hypocrite because I occasionally use hologram although I've only used it to piss off an enemy because it's really funny.  I recall one game where the entire enemy team of four was using hologram.  To make matters worse it almost seemed as if they synced the timing of the holograms because they would release up to four holograms simultaneously.  While these four holograms ran at me the four opposing members of the team rushed as well and I assume you can imagine how much confusion that could create.  Seeing as how bullets can't penetrate or go through the holograms the holograms act as a shield for the enemy which can make someone as hard to kill as someone who is in some sort of mobile armor lock. 

The only time I don't mind holograms is when they are being used as a distraction towards me or when I'm using them as a distraction towards someone else.  I find it kind of fun having to deal with holograms when they are used in a tactical way but when they are used as an assaulting, confusion type tactic it really annoys me and wish that armor abilities weren't in the game.  Another thing to note is that holograms, while confusing when one person uses them, become disgustingly annoying when multiple members of the opposing team uses them.  Bungie should make some sort of cap on how many people per team can use a specific armor lock (maybe a max of three out of four members of a team, not majorly effective, but at least not the entire team would be using it).

1 comment:

  1. I disagree about the armor abilites part.
    The only Armor Abilites I Do Hate Is The Active Camo and The Hologram. You Have To Move Very slow Just So You Can't Be Caught. When I First activated Camo, I Was Like 'What The Hell?'
    The Hologram Ability Both Sucks And rocks.
    The suck Part Is if You're Playing Campagin and you use Holagram, and if they see the real you, they will ignore it and just attack you.
    The cool Part About It Is That In Multiplayer, a lot of gamers Will Just shoot. Normal Reaction.
    P.S If I ever Get XboxLIVE Give Me Your Gamertag So we Can Play Some Rounds of Invasion or FireFight.

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