10. Firefight
Right from the summer release of Halo 3: ODST's new "firefight" gametype I thought firefight was going to absolutely be amazing. After buying Halo 3: ODST I could not wait to rip open the packaging and try out the new (and VERY hyped up) firefight gametype. Unfortunately I found firefight very boring within only about 15 minutes of gameplay. At high difficulties the covenant seemed almost impossible to kill, especially as the sets, waves, rounds etc continued to progress. At low difficulties I found the covenant disgustingly easy to kill even far into the match.
I remember playing one game for close to two hours with my friend and I couldn't believe how much of a waste of time it had been. I barely had fun and it was so repetitive it made me never want to play Halo 3: ODST ever again.
The problem with Halo 3: ODST's firefight was a LARGE combination of not only low amounts of health, not to mention a poor health system in general, very different from the classic "Halo" health system of shields, but no matchmaking system, and boring repetitive maps with unoriginal weapon drops which are the same every time. Small amounts of customizable options within firefight made spawning with a decent SMG and a poor pistol made firefight extremely boring for more than about one game. It was also hard to ever play on a low difficulty because you literally have no objective or goal to complete; just a never ending onslaught of grunts, jackals, brutes and the occasional hunter pair. I was very unsatisifed with Halo 3: ODST's firefight which made me never want to play another Gears of War 2 "Horde" type game from Bungie ever again. (In other words I never wanted to play firefight again).
When I heard about Halo: Reach's firefight my reaction was "meh, probably going to be the exact same as Halo 3: ODST's firefight." I heard about all of the customizable options and still my reaction was "meh." It wasn't until the day after Halo: Reach's release that I played firefight and I very much enjoyed it.
Making the game actually end after completing a certain amount of waves just made the game so much more fun, it finally had an end, an objective, a goal! I could also adjust what types of enemies would come out, what kind of weapons I would spawn with, how long I could use my armor ability for and even if I needed to reload my weapon! Naturally like any person playing just to have fun I put on unlimited jetpack, bottomless cup ammo with sniper rifle and rocket launcher and lots and lots of grunts. It was a blast! The most fun I have ever had playing firefight. I liked the fact that I was actually killing grunts as a spartan, I could move faster, jump higher, and withstand much more damage than a normal ODST.
There is no doubt that Bungie really did a good thing by improving their firefight, to be honest it was one of the least things that I was excited for in Halo: Reach yet it is one of my favourite parts of it. Bungie outdid themselves on this part of the Halo: Reach game but it is certainly not the best part about Halo: Reach.
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